![arma 3 sync tfar arma 3 sync tfar](https://i.imgur.com/Jd1vKES.jpg)
Arma 3 sync tfar code#
Here is some code that will make the player screen flash black if they either aren't in the "TaskForceRadio" Channel, haven't enabled the plugin or have any other errors to do with TFAR.
Arma 3 sync tfar mod#
Arma 3 sync tfar full#
Fixed getting radio in case of full inventory.Phone sound effect for addonmakers and scripters.Now possible to look around (ALT) and use radio.New backpacks models: NATO 1, NATO 2, AFF, OPFOR.New dialogs for radios including night version (a lot of them, almost all radios updated except airborne).Fixed issue with mic sound for some players.Full support for Zeus (can use radios, can hear, can talk even though controlled unit).Ability to enable speakers on radios (possible to hear radio on the ground, on unit, in vehicle, etc).New audio engine with better spatial audio and new distance model.Fixed crash on incorrect format of custom sound (need to be 2/48000).Fixed: IS_SPEAKING can cause crash (was causing crash with CSE 0.8.0).Fixed: No Zeus freqs while controlling unit.
![arma 3 sync tfar arma 3 sync tfar](https://i.ytimg.com/vi/IRZS2nfIRpk/maxresdefault.jpg)
Arma 3 sync tfar update#
Improved use new isEqualType function instead of comparing typenames (#1086)įixed Curator using Remote Control won't update units position correctlyįixed LR-Radio settings would reset when entering Virtual Arsenal (#1150) Improved detection of co-pilot seat for helicopters (#903) Improved use new param command for function parameters (#990)Īdded keybinds to enable/disable whisper/shouting (#887/#992) (Config option available to also trigger PTT when pressing modifier key. Scroll down for the 0.9.12 releaseĪdded backend code to allow Radios to be switched off (#1132) This is a developement release its not intended for production use.